Wiggle Bones for Three.js #2: Utilities
This tutorial covers creating and adding interaction to a pillow-like model. We will create a rig with several child bones and we will expand on weight painting. We'll also explore how to use the Wiggle Rig Helper utility class and work with custom properties in Blender.
Topics covered:
- Setting up a subdivided mesh with proper topology
- Creating and connecting multiple bones in an armature
- Weight painting techniques and smooth weight distribution
- Implementing the Wiggle Rig Helper utility
- Working with custom properties for bone behavior
- Configuring spring-based animation parameters